Designing Omnidirectional Levels for Lightfield

This post was originally posted on Gamasutra

Introduction

Lightfield is a parkour-style racing game. Players can utilise every aspect of their surroundings to find new racing lines. It is a mix of free flying and classical racing, combined with parkour elements and tricks. Exploration is a very important thing in Lightfield. We built not only race tracks, but all our tracks are embedded in small worlds players want to explore. In all tracks there are so many different ways one can go and we always try to encourage the players to try different lines.

Design Goals

The goals when designing the tracks and the environment were:

  • provide many different routes
  • traversing the track should not be a challenge. There should be no tiny holes, etc…
  • Improving your lap times should be less about executing the perfect line (as in racing sims), but more about finding good lines
  • All tracks should be embedded in an environment. There should be no hard track boundaries.
  • These environments should also be playable and fun to explore: There are game modes besides racing (collecting stars and treasures), that encourage the player to explore the environments.
  • and of course they should be aesthetically appealing

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Lightfield HYPER Edition - Out Now!

FOR IMMEDIATE RELEASE!

Vienna, July 31, 2018 – Viennese indie developer Lost in the Garden is launching their futuristic racing game Lightfield HYPER Edition on Steam today (14.99 USD/14,99 EUR/ 11.99 GBP with a launch discount of 20%).

https://store.steampowered.com/app/790020/Lightfield_HYPER_Edition/

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From Consoles to Steam: Lessons Learned and Questions Raised from LIGHTFIELD

This post was originally posted on Gamasutra

tl;dr
Here are a few of the things we learned in the past 9 months between the initial console launch and launching the HYPER Edition on Steam next week. But it is not only things we learned, but also questions that came up that we still can’t answer.

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From Prototype to Final Game

Hi everyone, this is Matthias, Julia, Raimund and Simon from Lost in the Garden. We are launching the HYPER Edition of our fancy parkour racing game Lightfield on Steam in the coming weeks, and it is time to take a look back how the game evolved over time and how it all started.

Beyond 35000

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LIGHTFIELD Out Now on PlayStation 4 and Xbox One

FOR IMMEDIATE RELEASE

Lightfield launches onto PS4 and Xbox One today

Viennese developer Lost In The Garden is releasing its hyper-futuristic racing game Lightfield today on PS4 and Xbox One for 19,99 USD / 19,99 EUR / 15,99 GBP.

Watch the official launch trailer here: https://youtu.be/OqtjgPsRLNY

Lightfield is a hyper-futuristic racing game with a special parkour twist. Players can drive on any surface including walls, tunnels and sci-fi architecture to piece together the fastest racing line. Only by mastering their anti-gravity spaceship and finding the best omnidirectional route can players race to the top.

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Announcing LIGHTFIELD for PS4 and XB1

FOR IMMEDIATE RELEASE

There are no paths, there is no limit. LIGHTFIELD the hyperfuturistic, omnidirectional racing game is coming to PS4 and XB1.

Vienna, Austria, 21.2.2017 – The hyperfuture will be wild, colorful and full of glowing light trails. It will spin you in every direction and challenge your sense of speed and space.

Watch the new console reveal trailer here: https://youtu.be/r9ZsWWZY5aM

The hyperfuturistic racing game LIGHTFIELD is a crossover between classical arcade racing and free flying. What’s special about the game though is that there are no predefined roads, no invisible walls or guide rails. This freedom comes in combination with the ability to anytime attach your ship to any nearby surface by the press of a button. It’s like wall running with a spaceship, like a hyperfuturistic and omnidirectional version of parkour where you can turn any surface into your race track, effectively spinning the whole world around you.

The race tracks and environments start out fairly familiar but are getting more and more complex as you progress through the game. The tracks continually challenge players to find their own paths through the winding tracks and to perfect them for both speed and style.

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Wellcome to the Hyperfuture!

We are happy to finally open up this blog. It took us quite some time, since so many things always seemed more important than getting this off the ground. We’ll do our best to update it occasionally with news about the project and maybe some insights or some looks behind the scenes. If there is something you are interested in, feel free and we’ll try to cover it here.

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