Factsheet

Developer:
Lost in the Garden GmbH
Based in Vienna, Austria

Release date:
summer 2017

Platforms:
PlayStation 4
Xbox One

Website:
lightfieldgame.com

Regular Price:

Description

LIGHTFIELD is a hyper-futuristic omnidirectional racing game. It is a crossover between classical arcade racing and free flying. You can fly around the tracks freely, but 'snapping' to any nearby surface spins the ship around and gives you an extra speed boost. The tracks are progressively more winding and complex, continually challenging you to find and perfect your lines for both speed and style. The game is further defined by its abstract art style and level architecture. It draws inspirations from contemporary graphic design and classic sci-fi and it is complemented by the driving electronic music and the sound design by Viennese musician Zanshin (http://affinerecords.com/artists/zanshin/).

History

It all started as a weekend prototype back in 2014. We set out to make a racing game inspired by Slipstream 5000. We enjoyed working on it and saw some potential, thus we continued to work on it on weekends and in our spare time. In late 2014 we entered it into two local competitions to be a finalist in one and to be a winner in the other. Having had the concept validated by the outcome of the two contests, we spent 2 months of full time work to finish a more decent prototype of the game and to refine the core mechanic. At this point the prototype already closely resambles the current game. We used this prototype to collect a lot of feedback and it was also the basis of our project funding application at the Vienna Business Agency, which was approved in fall 2015. With the funding approved we had everything to turn this little weekend project into a full blown console game release. We had a fabulous team, a nice office and a chrome-finished coffee machine. All that was left then was to found our own studio, Lost in the Garden, and to finish the game. The game is currently in late stages of development and will be released on home consoles in 2017.

Features

  • Crossover between classical arcade racing and flying.
  • Complete freedom of motion yet easily controllable, Fly around freely but snap to any surface for more control and speed
  • 7 different tracks in 3 environments (+ reverse tracks)
  • 3 game modes (Race, Time Trial, Exploration Mode)
  • Up to 4 player local splitscreen multiplayer
  • Online multiplayer races and leaderboards
  • Perform tricks by drifting and jumping
  • Driving electronic IDM music and sound design by Viennese musician Zanshin

Videos

LIGHTFIELD platform reveal PS4 XB1  YouTube

LIGHTFIELD gameplay trailer  YouTube

Time Trial Mode Preview: VERTICON 742  YouTube

Time Trial Mode Preview: SUNBEAM STATION  YouTube


Images

download all screenshots & photos as .zip (241.9 MB)
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There are far more images available for Lightfield, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


download logo files as .zip (245.7 kB)
logo

Awards & Recognition

  • "Indie Price, Winner Best Multiplayer" - Casual Connect, Berlin 2017
  • "The MIX, official selection" - GDC, San Francisco 2017
  • "Indie MEGABOOTH, official selection" - GDC, San Francisco 2017
  • "ZIT content pitch, winner" - Vienna, Austria, 2014
  • "SUBOTRON Live Pitch, finalist" - Vienna, Austria, 20 October, 2014

Selected Articles

  • "This looks set to be a racer that will change the way you think of the genre."
    - Andy Williams, Xbox One UK
  • "Lightfield is more than a Wipeout-style throwback"
    - Graham Smith, Rock Paper Shotgun
  • "Racing games don't always have to be about who's the most skilled. Sometimes they can favor the most clever."
    - Brett Makedonski, Destructoid

This project was created with development funding from Vienna Business Agency
Vienna Business Agency viennabusinessagency.at.


About Lost in the Garden GmbH

Boilerplate
We are an indipendent games studio in Vienna, Austria currently working on "Lightfield" a hyperfuturistic omnidirectional racing game, targeted at consoles for a launch in spring 2017.

More information
More information on Lost in the Garden GmbH, our logo & relevant media are available here.


Lightfield Credits

Matthias Maschek
Development, Technology

Julia Murzcek
Production, Level Desing

Raimund Schumacher
Creative Director

Simon Wallner
Game Design

Zanshin
Sound Design and Music

Contact

Inquiries
office@lostinthegarden.com

Twitter
twitter.com/PlayInTheGarden

Facebook
facebook.com/LightfieldGame

Web
lightfieldgame.com

Press releases and announcements sign up
eepurl.com/b5vXzv


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks