LIGHTFIELD Out Now on PlayStation 4 and Xbox One


Lightfield launches onto PS4 and Xbox One today

Viennese developer Lost In The Garden is releasing its hyper-futuristic racing game Lightfield today on PS4 and Xbox One for 19,99 USD / 19,99 EUR / 15,99 GBP.

Watch the official launch trailer here:

Lightfield is a hyper-futuristic racing game with a special parkour twist. Players can drive on any surface including walls, tunnels and sci-fi architecture to piece together the fastest racing line. Only by mastering their anti-gravity spaceship and finding the best omnidirectional route can players race to the top.

In addition, the game features three single player modes (classic race, exploration and time trial) as well as both online and local multiplayer for up to four players, and sets the right racing mood with abstract futuristic visuals and electronic music by Viennese musician Zanshin, available to download and coming to vinyl and all major streaming services as well as online stores soon.

“It’s great to see that the futuristic racing game genre is finally having a renaissance in the current console generation.”, says Simon Wallner, Co-Founder of Lost in the Garden. “With Lightfield we want to bring the genre forward and offer players the sense of freedom and opportunity for creativity that has come to define modern games. We hope they will enjoy the challenge of piecing together their own tracks on the multilayered racing courses as much as we do.”

LIGHTFIELD OST Vinyl preorder and digital download:

You can find assets and more info in out presskit.



Announcing LIGHTFIELD for PS4 and XB1


There are no paths, there is no limit. LIGHTFIELD the hyperfuturistic, omnidirectional racing game is coming to PS4 and XB1.

Vienna, Austria, 21.2.2017 – The hyperfuture will be wild, colorful and full of glowing light trails. It will spin you in every direction and challenge your sense of speed and space.

Watch the new console reveal trailer here:

The hyperfuturistic racing game LIGHTFIELD is a crossover between classical arcade racing and free flying. What’s special about the game though is that there are no predefined roads, no invisible walls or guide rails. This freedom comes in combination with the ability to anytime attach your ship to any nearby surface by the press of a button. It’s like wall running with a spaceship, like a hyperfuturistic and omnidirectional version of parkour where you can turn any surface into your race track, effectively spinning the whole world around you.

The race tracks and environments start out fairly familiar but are getting more and more complex as you progress through the game. The tracks continually challenge players to find their own paths through the winding tracks and to perfect them for both speed and style.

LIGHTFIELD will offer seven different tracks in four environments with their own distinctive and characteristic level architecture and track geometry. The game features the classic game modes of time trial and races, local splitscreen and online multiplayer, and also invites players to explore the worlds beyond the limits of the race track.

Escape into the aesthetics of the colorful environments and lose yourself in the driving IDM sound track from Viennese musician Zanshin. Play on your own, online or with friends on your couch. There are no paths, there is no limit.

The game will launch simultaneously on PlayStation 4 and Xbox One in early summer 2017.

Meet the developers at the Indie MEGABOOTH and the MIX

LIGHTFIELD will be shown at the Indie MEGABOOTH and “the MIX” at this year’s GDC in San Francisco. We invite everyone to drop by and try the game. For more in-depth conversations and all inquiries including preview builds and meeting requests please reach out to

About Lost in the Garden

Lost in the Garden is a small indie studio from Vienna, Austria. Their debut title LIGHTFIELD is the indie dream becoming a reality for the 4 person team, who have worked on large and small 3D, VFX, game projects and prototypes before working on LIGHTFIELD. The game started out as a weekend prototype some three years ago and has over the last year grown into a fully featured console release.

Further Information

Game Website
Game Presskit
Studio Website
Studio Presskit


Wellcome to the Hyperfuture!

We are happy to finally open up this blog. It took us quite some time, since so many things always seemed more important than getting this off the ground. We’ll do our best to update it occasionally with news about the project and maybe some insights or some looks behind the scenes. If there is something you are interested in, feel free and we’ll try to cover it here.

Speaking of news, there is more coming right up…